However, despite being captivating at times, I did wish the truth revealed would’ve conveyed more of a message and less of a story. Results in endless searching, or even reloading a save to re-watch the scene.Īfter all was said and done, The Suicide of Rachel Foster remains an intriguing story exploration game with great suspense, and I felt that the conclusion justified the journey. Understanding what they meant or missing part of the dialogue for any reason Is usually evident only from dialogue between Nicole and the FEMA agent. There’s no clear map of the hotel, and the next goal Many scattered items can be interacted with, but are useless - books don’t offer text or images, electronics don’t work, and most story items are single-use only. The hotel itself consists of three floors and a basement with multiple rooms, hallways and hidden staircases, but only a fraction of it is actually explorable or relevant. As she explores the hotel, calling it a chore to get around is an understatement. For example, Nicole’s movement is spectacularly slow. It’s a shame, however, that the underwhelming visuals limit the fright - lighting effects are decent at best, and environmental props lack both detail and depth.Īpart from the unimpressive graphics, other shortcomings drag the experience down. The player is aware of many questions relating to Rachel’s suicide, and I was feeling quite tense in several situations where I wasn’t sure what might be waiting for me behind the next door. The suspense created by this direction is the absolute highlight of Rachel. As Nicole starts experiencing nightmares, things steer into darker storytelling and build towards a revelation. This feeling of impending horror is underscored by clues that leave the player speculating about Rachel, whose suicide is… questionable. During Nicole’s time at the hotel, the eerie atmosphere in dimly lit rooms and matching sound effects keep her (and the player) on their toes. Their relationship develops from mistrustful to flirting. The first is that Nicole uses her cellphone to repeatedly call a FEMA agent who guides her through the hotel to necessary food, energy and entertainment. Two borrowed gimmicks drive the experience here. I’m not a fan of the term, but I can’t think of a game more closely fitting the phrase. Nicole hasn’t been back since it happened, but the plan is to sell the property and offer a good amount of the profits to Rachel’s surviving family as a way of freeing herself from the past.įirst-person exploration and narrative titles such as Rachel have been described as walking simulators. Nicole’s dad cheated on her mother with the titular Rachel - a 16-year-old who became pregnant and (apparently) killed herself in the hotel. Rachel‘s story mainly focuses on family drama. She visits with the intention of selling a hotel inherited from her deceased father, but upon arrival, a seemingly eternal snowstorm hits and a sequence of clichéd events follows… The player controls Nicole, a girl who’s returning to the state after leaving with her mother several years before. The Suicide of Rachel Foster takes place in Montana during the year 1993. WTF Playing a quarantine game while actually in quarantine. LOW Slow exploration between plot points.
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